I really like this style of shorter dialogue-driven game! Any chance for future games that the animation could loop until the player clicks to continue? The click-to-continue icons are small and the switching location doesn't really flow, and it would be nice to have some continuous action on screen.
Hey thanks! Yeah, this is going to be game style going forward, at least for the next couple games planned. I agree that having to find and click continue for each loop of animation breaks the flow a little. The issue with the tiny button is how to scale it for the various resolutions/screen sizes ppl will be playing this on (for instance, on my test screen the button is decently large.)
I think the best compromise is to still loop the animation just once for those sequences, but to make it 'click anywhere to continue', so you don't have to hunt down the button.
Super excited about the next one--it's going to be a 'remastered' version of the first game (a male student visits a dojo, only to discover that they practice a particularly effective form of martial arts.) Everything's going to be re-vamped, plus voice acting. It'll be somewhere between Remerick and Can We Borrow in length and stick to one location.
Thanks! I'm glad to hear you say that, since the next game will be 1st person, dialogue choice-driven (but with a larger scope.) Hopefully, this will allow it to be ported to Android and iOS (I'm going to test build this one for mobile sometime this week.) And plenty of kicking and other nuts-related hi jinks will be present :O
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Are we the boy or the girls?
You control the action by choosing your responses to questions from the girls. Depending on how you respond, they will give pleasure or pain.
I really like this style of shorter dialogue-driven game! Any chance for future games that the animation could loop until the player clicks to continue? The click-to-continue icons are small and the switching location doesn't really flow, and it would be nice to have some continuous action on screen.
Hey thanks! Yeah, this is going to be game style going forward, at least for the next couple games planned. I agree that having to find and click continue for each loop of animation breaks the flow a little. The issue with the tiny button is how to scale it for the various resolutions/screen sizes ppl will be playing this on (for instance, on my test screen the button is decently large.)
I think the best compromise is to still loop the animation just once for those sequences, but to make it 'click anywhere to continue', so you don't have to hunt down the button.
Super excited about the next one--it's going to be a 'remastered' version of the first game (a male student visits a dojo, only to discover that they practice a particularly effective form of martial arts.) Everything's going to be re-vamped, plus voice acting. It'll be somewhere between Remerick and Can We Borrow in length and stick to one location.
Amazing! I've played the first game and even though it's simpler in scale, it's absolutely my favorite as I love the context and characters.
Very excited to try it out when it's done.
This is really cool! I like this style of game, where dialogue choices can loop events over and over as the player wishes.
Ballbusting (kicking, etc.) is more to liking, but I enjoyed the change of perspective in this one.
It would be nice if any of your future ballbusting games introduced a first person perspective, be it optional or not.
Keep up the good work!
Thanks! I'm glad to hear you say that, since the next game will be 1st person, dialogue choice-driven (but with a larger scope.) Hopefully, this will allow it to be ported to Android and iOS (I'm going to test build this one for mobile sometime this week.) And plenty of kicking and other nuts-related hi jinks will be present :O
That's great to hear! Can't wait to try it out when it's ready.
Cheers!
great as alwsays, i like more this type of minigames with options than the remeric one. i hope you do more in the future =)
Definitely going to be the style for the next game--beyond that, we'll have to see. Thanks!